Not so sure about this. The Atari/GEM combination was very popular with musicians for MIDI, and I don't think there was so much piracy, or at least not compared with other platforms of the time.
The reasons I didn't develop anything much for Gem - a) It was quite difficult b) Not well documented c) I was too busy playing Dungeon Master.
I think many others may have similar thoughts.
WordPerfect and Spectrum Holobyte explicitly cited software piracy as being worse on ST than on other platforms.
The same rubber domes and plastic plungers were Totally Unacceptable on the Sinclair ZX Spectrum+ and QL, Not Very Good on the Atari ST and Commodore Amiga, and just what everyone uses on PCs today.
WP did eventually come to the ST and if I recall it was panned as a horrible port. I think there was talk of MS Word, too, and also a flop?
Mine came with 1st Word Plus, and it was excellent for the time.
Nothing with the power of WordPerfect.
Hundreds of word processors were developed for DOS. Hundreds. Word, WordStar, and MultiMate, all developed by very large companies, were only the best known.
WordPerfect beat them all.
Feel free to claim that the ST or Amiga word processor developed by two guys somewhere in the UK has more features c. 1989.
Piracy always exists. The question is to what degree. On the PC the bulk of the market is business customers, where piracy is relatively minor compared to legitimate sales, and corporate customers have a lot of power when they complain to vendors; this is why copy protection more or less disappeared for PC business software after the mid-1980s, with Lotus being probably the last to comply by getting rid of the universally detested key-disk system. On the ST and Amiga the business market more or less didn't exist (no, musicians on ST, or small-town TV stations using Video Toaster for Amiga, aren't meaningful in number or percentage by comparison), so potential sales are limited by a) the far smaller size of the overall market and b) the far smaller percentage of customers within said smaller market paying for the product.
It was certainly popular, but I hated all the function keys (I still hate function keys) and my favourite was WordStar (not for Windows), for both word processing and as a programming editor, up until I switched to Word and Windows vi clones.
I remember the CP/M version of WordStar gave you a patching tool that allowed you to insert screen and keyboard handlers in machine code, for your specific hardware (to speed things up), into the WS code. I can still remember how clever I thought I was when I got this to work!
As I recall, there were tons of books about GEM for the Atari ST, at least in Europe.
Codex & Gemini & I had something almost working. That dongle was evil and crazy complex. Fairly complex CPLD that depended on system timing and in the end the emulator just can't fulfill whatever contract the software expects from the bus + the emulated dongle.
Yes, there were, but compared with the Windows textbooks and Microsoft-supplied documentation for Windows, they were really not good. In the UK, they were translated (not well) from German. At least all the ones I owned were almost completely lacking in examples, and examples are really what you want when learning to use something.
Not trying to be funny, I used the assembler a lot, but I really can't remember who supplied it.
Oh, just had a thought - this was on Research Machines 380Zs, so perhaps it was Research Machines home-grown one?
It ran quite well on my 286.
The original version of GEMDOS (the replacement for DOS or CP/M when running on 68k) was in fact developed on the Lisa as a 68k dev machine [also some Motorola VME dev boards I think?) before actual Atari HW was available. So it's a full circle thing.
Thankfully Atari licensed GEM for their 68000 machines before the lawsuit, and wasn't affected by these changes. The Atari ST (Sixteen/Thirtytwo) was very Mac like at the time. It even ran the Mac OS from Apple ROMs (Spectre 128 and Aladin) on its much cheaper hardware.
But the problem with GEM on the Atari ST is that in order to cram it into the 192KB ROM they ripped out some goodies like proportional font support which ended up being in an add-on called "GDOS" which was buggy, used up RAM, and most people didn't have it (it came with things like DTP software etc).
In general this was always the problem with the ST. The Tramiels shipped it early and cheap and awesome and I loved mine ... but then didn't pay enough attention to software updates until it was too late and the world had moved on. Jack Tramiel never really understood the value of a good software platform IMHO.
In the early 90s they seemed to learn the error of their ways, hired some talent, and released full multitasking re-entrant versions of TOS/GEM ... but too late.
GEM's architecture itself underneath actually was clearly built for a mulitasking architecture complete with message passing between applications (via AES application msg send / mailboxes) etc. It just came down to failure to iterate.
Also the article mentions DR "hiring some people from Xerox" but in fact fails to note that the actual original architect and author of GEM itself was hired from Xerox (Lee Lorenzen). He joined up with DR because he tried to pitch Xerox on porting their Star office concepts down to PC-class hardware and they didn't go for it. His pitch video can actually be seen here:
https://www.youtube.com/watch?v=EMBGRZftS30
Lorzenen later left DR and created Ventura Publisher.
It was fine on an Olivetti M24. Same screen resolution and colour as the ST, Logitech mouse plugged into the back of the keyboard.
I played with Concurrent DOS (and later MultiUser DOS) in PCem and I was utterly amazed. I hadn't realized that there was a preemptive multitasking operating system available to consumers as early as the mid 80's outside of AmigaOS.
I read the Wikipedia and I kind of understand why it didn't catch on, but man I kind of wish DRI (and Gary Kildall) was still around. I suspect if they were, they would have continued to make stuff that was at least interesting.
From what I've learned since, when you switched away from a program using Ctrl + Esc, DOSSHELL suspended it and dumped its conventional memory to a swap file on disk.
Used this to great effect so I could swap back and forth between QBASIC and other utilities.
I just think that Concurrent DOS is cool because it is proper multitasking; proper time slicing and everything! And you could have multiple users logging into the same computer with terminals, à la Unix, all in the mid 80s!
I have been trying to track down whoever the hell owns the license to Concurrent/Multiuser DOS to try and make a case for them to release the source code, but I have had a heck of a time getting ahold of anyone that might be able to point me in the right direction. I suspect the rights for it now reside with OpenText or something and they don’t even realize it.
Sure would've been nice if the Desqview engineers and the GEM guys could've merged their efforts...
Well, it is also that Windows even at version 1.0 was much more capable than GEM. Better documentation, better tools, better API and better functionality.
GEM was really just a shell over DOS and applications were actually DOS programs that called a special interrupt handler to make API calls. While this allowed any language that could make EXE files and call interrupts to be used to make GEM apps, it also meant that GEM inherited all the limitations from DOS, like the inability to run multiple applications at the same time (DR did eventually make GEM/XM that allowed switching between applications but it was still only one application active at any given time). Windows meanwhile not only could run multiple applications, but it also had a software-based virtual memory system that allowed applications to swap in/out both data and code to fit in the available memory (this required custom compiler support so, unlike GEM, you couldn't use any old compiler but on the other hand it you could make more complex applications).
The GEM API was also very barebones, you could create windows but all you could do with them was to draw inside. Dialog boxes were a completely separate thing that could take a tree of "objects" to draw inside them but even then the functionality was limited (the object types are hardcoded and while there is a "custom" type, all it does is provide a callback for drawing). You could work around some of the functionality by implementing some of it yourself - for example there is a call to draw an object tree (object trees are actually a flat array of fixed size structures where the first three fields define 16bit indices inside the tree for each object - this probably saved some bytes of memory at the cost of flexibility loss and TBH the extra bytes added for the code to work with the tree probably ate back those saved bytes, if not made things worse) so i think (never tried it) you could draw buttons, etc in a window when you receive the WM_REDRAW message but there is no event message propagation.
Meanwhile on Windows everything is a "window" in a window tree with a consistent approach to how things are handled. On GEM everything is a special case.
I get the impression that the GEM developers basically had some idea of what their desktop would look like and implement the functionality to do just that and nothing else with little room for flexibility or later expandability.
EDIT: also the graphics functionality was very limited, e.g. with hardcoded colors. Here are some GEM API docs in case anyone is interested:
https://www.seasip.info/Gem/vdi.html (low level API, draw graphics, input devices, etc)
https://www.seasip.info/Gem/aes.html (relatively high level API, make windows, define dialogs, messages, etc)
https://www.seasip.info/Gem/aestruct.html (some structures)
https://www.seasip.info/Gem/aesmsg.html (event message types)
I suspect there was maybe an intent to eventually build something higher level above it, still. Just that never happened, or was never standardized. There are in fact some C-level libraries for the Atari ST that do, but they're more recent inventions.
It's not a bad architecture, just incomplete. It wasn't aiming for -- nor would they have had the budget to make -- the same space as MS Windows in that it wasn't a full and complete environment in that way. Even on the Atari ST where they controlled the whole stack instead of being hoisted over MS-DOS.
I was really interested in how they would respond to the challenge. IBM was working publicly with Microsoft on OS/2 so they had to know the market was going to change. The only real surprise was when Microsoft went all in on marketing Windows 3 and the rise of Office.
Borland tried to compete against Office and got killed. Perhaps with a competent GUI operating system it might have been different.