Well the readme states the following:
Solvespace on the other hand gets the workflow part right, but falls short by not importing STEP and the geometry kernel not supporting chamfers and fillets.
So I assume that's where that comes from.
Source: been there, done that.
For years I agreed with you - I tried FreeCAD multiple times, different versions, always sucked.
Then I watched this video [0] and discovered that v1.1 is different - and that it's good enough for solid reliable hobby usage. It's still a touch frustrating in a few areas (text, for example) but I've now switched over to it completely.
Even selecting things in the UI has sucked. I went in and increased the selection radius or whatever, that helped. But really, should I need to do this as a new user?
Getting the constraints to behave is like pulling teeth.
It also kind of sucks that you have to have really sparse sketches that only contain one closed figure. I gather you can create a "master sketch" and selectively project geometry into other sketches. But the last few times I've tried the app, I haven't gotten far enough into my sketches before rage quitting to validate the technique.
Right now I am back F360 with their hobby license wanting to escape their regular messing with the terms and conditions.
Agree - selection isn’t broken, but it’s definitely sometimes frustrating and as it’s such a common function, absolutely should be as close to perfect as possible. I think it’s partly that the visual indication of what you’re hovering over and would be selected is too subtle, and also I’ve found (on Mac; I’ve not confirmed on other OSs) that it’s not selecting what’s at the exact tip of the pointer, but is rather selecting a couple of pixels away.
> Getting the constraints to behave is like pulling teeth.
Huh, once I’ve actually selected correctly, I find the constraints are fine - say, 95% as good as Solidworks.
> It also kind of sucks that you have to have really sparse sketches that only contain one closed figure.
Can you explain what you mean by this? Do you mean you can’t have a sketch with (to take a very simple example) a circle inside a circle, or two unrelated circles, or something else?
You can make it work. You can also save yourself a lot of headache by using other CAD tools. Personally I value "Freedom" so I will continue to use it despite the difficulties but that may not be the right path for others.
(1) agile Product Management,
(2) Product Design & continuous user-research,
(3) Improvements to test-driven development (TDD),
(4) transparent & open outcome-based roadmap,
(5) a vision to make the application easy to use for newbies in a maker-space, and (this is specific to my use-case),
(6) Improvements to the CAM module to make it easy to use this for CNC routers, and designing objects with sloped/curved surfaces.
- FreeCAD site: https://www.freecad.org/
- FreeCAD code: https://github.com/FreeCAD/FreeCAD
- FreeCAD forum: https://forum.freecad.org/
To echo others' comments: FreeCAD has improved significantly since v1.0, so I'm hoping this attracts quality & stability-minded develeopers, and a frequent release cadence.
Code-based
- CadQuery - https://github.com/CadQuery/cadquery/
- build123d - https://github.com/gumyr/build123d
- OpenSCAD - https://openscad.cloud/openscad/
GUI (browser-based)
- Cadmium (abandoned, cool idea) - https://mattferraro.dev/posts/cadmium
SolveSpace - https://github.com/solvespace/solvespace
Awesome because you can build a model, expose the parameters, and allow web users to generate a model to fit their parameters.
guile scheme, bindings in Rust and Python
personally exited to check it out for real constructive-solid modeling, as opposed to emulating that workflow over OpenCascade's (fickle but otherwise lovely) BREP modeling (ie. edges & faces) via build123d (which has been great but is increasingly vibe-coded :/)
discussed previously: https://news.ycombinator.com/item?id=12319406
a real constructive solid library (as opposed to emulation via modeling), with
https://claude.ai/share/ebce7c8e-4e5a-42ec-8ee9-cf066f68858f
I really like the space-key based command access and default shortcuts for all the commands.
In case anyone is wondering, Dune3D as a flatpak is about 33mb. FreeCAD is 354mb. I enjoy having simple solutions that get simple things done. Will definitely give Dune3D a try.
There was a recent video on it:
https://www.youtube.com/watch?v=T1VNpC0nwF4
If someone knows of a general introduction to 3D CAD which focuses on vendor-neutral descriptions of terminology and concepts, I'd be very interested --- I've done the tutorial for Dune 3D twice now (which is farther than I've gotten in any other 3D CAD tool), but keep getting hung up on subtleties/specifics which I have trouble describing for want of the correct terminology/understanding:
https://github.com/dune3d/dune3d/discussions/118
When I tried to write up the usage of a far simpler program, one of the things which I tried to do was define all terminology as it was brought up:
https://willadams.gitbook.io/design-into-3d/2d-drawing
are there any tutorials for 3D CAD which attempt definitions along the way in this fashion?
0: https://docs.dune3d.org/en/latest/why-another-3d-cad.html
This project improves on SolveSpace, but it does this by requiring dozens of mutually conflicting libraries. I create CAD videos, but for my students I decided against this project after seeing how difficult it was to compile.
A FlatPak installer might help with this installation issue.
Again, the Windows executable gets around these issues, for people still willing to put up with Windows.