I've built Skub, a sliding puzzle game for the browser, based on a classic boardgame: Ricochet Robots.
It started as a challenge of trying to simplify the boardgame mechanics to fit on a mobile browser, which led to an 8x8 grid.
Since, it has evolved to a bit more of an experimentation with Deno, and a way for me to truly try out AI-assisted development. Claude Code has been especially helpful in building the BFS solver and setting up CI, less so in UI and logic.
I hope you enjoy it, all questions / feedback welcome.
1. It's annoying to be asked to provide username every time I complete a level. Can you simply remember my previous choice? Instead something like next level button would be my preference.
2. Tab works until it stops working, it will switch between game elements and then at one point it will focus on buttons (firefox, windows).