Waiting eagerly for the "crying baby" extension pack. The "get to your seat" MMO. And the "I want to pee, but the guy next to me is sleeping" campaign.
Also, inflightsimulator: 1980, with ashtrays and lethal weapon playing on dropdown TV sets
I have similar problems being a passenger in an uber for more than 15 mins. I lose my mind on roadtrips when it's not my turn to drive.
What helps me is always taking a seat near the wings. First that’s where the plane moves the less. And moreover, it’s pretty reassuring watching them supporting the plane in their great stability, they always move way slower than the cabin.
Management and reduction is enough.
Had a pilot last week who told us exactly how the queues work at O'Hare, and explained that we were getting moved because another pilot saw that parts of another plane's brake system were laying on the ground in the middle of the runway.
He quickly corrected himself to say "debris" instead of "brake parts" which really makes me wonder if there's a mandate to not say anything that might suggest that a plane malfunctioned.
Useless things tend to be deeply useful to a select few.
I am loving this "re-weirding" of the internet. For the younglings, this is very much the sort of pet project that would bubble up in early internet days. No startup raising money, no pain point necessarily being solved, just one person's idea lovingly rendered to life.
(Kill the login panel though —- it wouldn’t go away for me)
It's small but a beautiful flight!
Would love to see this open source and extended!
Currently playing on my usual route, ICN -> HKG. The flight path is too ideal. Due to airspace restrictions in china, almost every flight has to divert over taiwan in real life, but this one cuts thru mainland china.
I can understand slow games like EuroTruck or Farming Sim. But what's the point of this?
Two separate categories: Meme games[*] don't have to be vibecoded, not all vibecoded things become meme games.
[*] A "meme game" being a game which is tries to be ridiculous and is predominantly popular because of social media exposure. I would include games like Goat Simulator, Horse Magnifier, Squirrel with a Gun, QWOP, Untitled Goose Game, Trollface Quest...
I can only imagine: clearly I need to check that out.
Train ride videos on YouTube scratch some of the same itch.
For example, think of a history class charting flight from the Wright Brothers, through the Golden Age of Aviation, right to the present day. Even showing the drastic differences pre and post 9/11 by reference to the processes and experiences of commercial airline travel would represent a worthy pedagogical endeavour. We do a lot more to achieve a lot less in terms of making 'history come alive' currently.
And 10 euro, lol. I'll just go with the free one, thank you.
Except if you're the main character of a plot !
Slight bug report - might just be HN hug-of-death related - on Arc browser, mostly without it as the active tab, I seem to have been stuck over Slough for some time (an ignoble fate).
I believe Arc reduces resources allocated to background tabs, and I don't think it likes being a background tab.
EDIT: which is true to form on some airlines lol (but on others, even hard is trivial)
- as I mentioned above, the shadow map is drawn twice, probably it's being auto updated by three.js at some point
- the entire cabin has a lot of triangles while the player only sees a small portion of it
- cabin lighting could be baked
- a lot of triangles seem to be rendered without backface culling, that's probably not intentional
- don't run GTAO at full resolution, try half
And also, use the spector.js [1] browser extension to profile the app and have your AI agent analyze the capture.
"Gtao technique" was more helpful: Ground Truth Ambient Occlusion
/s
Chill out and have some fun
I love air travel.
Gait recognition, too?
- Let me use the arrow keys to walk around the plane, having to keep double clicking on the floor to move is quite annoying
- Would be good if there was business class seat
- Add video to the inflight entertainment, you could probably just embed youtube
- Optimise it. Run okay on my M5 mac air but not that smooth
Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios.
To get a realistic out-the-window view, the trainers I worked on had a PC monitor behind each window opening. We used FlightGear in a master-slave setup: the master node simulates physics and feeds accelerations to the hydraulic platform, and the slave nodes generate out-the-window visuals for each window.
So if I wanted to create something that could reliably jostle and move in response to a master physics node, like a racetrack simulator, cabin simulator etc. What kind of distributed controller scheme we looking at? Master node with strong compute, hydraulics with microcontrollers type set up?
You have a layer that translates the desired accelerations from a physics model (say at 60 Hz) into filtered motion jack length commands (say 400 Hz or more). You don't need massive compute, just keep the latency down and ensure a steady stream of commands to the jacks.
The experience you get from the simulator comes from multiple systems hitting your senses at the same time. You yank a joystick and expect to feel a motion cue and see something in the visual system. For flight sims used in pilot training, you need a response within 150 msec and you want the motion and visual to be in sync to avoid motion sickness.
A car simulator would be a lot more twitchy than passenger aircraft, 150 msec may be too slow.
Not to keep you from making a DIY version, but
Nice idea!
When selecting departing and arrival airports at the beginning, it would be nice to be able to click on the map to select the airport, useful if you don't know the airport code or the name.
As for the second suggestion, it actually is possible now! but maybe it's not obvious and I should change the style or something to make that more clear.
Thank you for playing!
I don't know if Google Maps/Earth expose the layout via external APIs, but if you could find a way to get the outer world to match the real view - that makes it 100/100.
I had looked a bit into doing the realtime views and actually had it working. I could get the real aircraft heading and orientation. I was able to get it for free with community ADS-B aggregators (though data was incomplete), but doing long-haul flights was difficult because there's no ground coverage. Even sites like flightaware I believe estimate a lot of things when over oceans. But, Maybe I will look back into it!
I really appreciate your comment.. thank you for playing!
That said your seatback map is better than anything on any airliner I've ever been on.
You should add the christian extremists who think the rest of the passengers want to suffer through a bullshit sermon.
And: "No way! Opening the cabin door during flight is a federal offense!"
Not very realistic, is it?
The rules of the simulation and the rules of the flight crew are different things. The simulation should let me do anything I could do on a real flight. Including the consequences for breaking a rule.
Funny I don't think there is a fast forward button? guess that's realistic ha
Also, the login UI is annoying, it'd be nice if it was hidden by default.
Another thing that might be fun to add is to see if you can get a data feed of filed routes used by airliners for the chosen route and fly that route instead of simply flying direct.